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Old Jul 09, 2007, 04:52 PM // 16:52   #1
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Default General PvE Build

Hey, I'm still sort of new to dervish and I'm running this build:

reaper's sweep
mystic sweep
victorius sweep
wild blow
mystic vigor/heart of fury
vital boon
mystic regeneration
faithful intervention

scythe mastery 10+4
earth prayers 10+1
mysticism 11

what do you guys think? I'm killing the mobs well enough, but there's always room for improvement, right?
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Old Jul 09, 2007, 05:30 PM // 17:30   #2
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Always take heart of furry over mystic vigor and maybe u should lower the points in earth to 8 because mystic regen need only 8 to be efective. Add the points from earth to mysticism to reach the breakpoint of 12 or to scythe.
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Old Jul 09, 2007, 07:31 PM // 19:31   #3
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most people scan bars for heart of fury. you really dont need it if you have a timed attack like mystic sweep.
I would say take 1 less attack skill (Victorious) and always always always bring a res. I cant stress that enough. res is the most important skill on your bar.
also the things he said about attributes. 8 earth, 12 myst, rest in scythe.
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Old Jul 09, 2007, 08:26 PM // 20:26   #4
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Quote:
Originally Posted by Coloneh
most people scan bars for heart of fury. you really dont need it if you have a timed attack like mystic sweep.
I would say take 1 less attack skill (Victorious) and always always always bring a res. I cant stress that enough. res is the most important skill on your bar.
also the things he said about attributes. 8 earth, 12 myst, rest in scythe.
I really don't see how having a timed attack or two, will give more dps then an IAS. If u could spam timed attacks non stop (which is impossible because of recharge and energy) then ur right, heart of furry wouldn't be that good. And heart of furry gives u higher dps even when ur not using attack skills.
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Old Jul 09, 2007, 08:40 PM // 20:40   #5
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I know what it does, but having mystic sweep and eremite's attack on a bar simulate an IAS by canceling out the time between strikes of a weapon. This has been discussed in numerous threads.
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Old Jul 10, 2007, 02:25 AM // 02:25   #6
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It may be a fixed attack speed but you still get the IAS on them... they activate (i think) in roughly 0.5s. And i'm still gonna use it... i can't always spam Mystic/Eremites. Especially when the bar has 2 other attack skills.

And you really should have Aura of Holy Might on there, even at rank1 Allegience, probably in place of Faithful, its really not that good. That and if your gonna use a Sup Scythe for your build, mainly focused on doing as much damage as possible, then use 16 Scythe Mastery. I would also say drop Vital Boon for Mystic Vigour, so you can have both that and Fury, since if your lowering to 8 Earth Prayers for the +3regen breakpoint, it won't do that much, and within 3 attacks Mystic will hopefully have given you more back.
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Old Jul 10, 2007, 07:49 AM // 07:49   #7
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Quote:
Originally Posted by Coloneh
I know what it does, but having mystic sweep and eremite's attack on a bar simulate an IAS by canceling out the time between strikes of a weapon. This has been discussed in numerous threads.
Sure it cancels the time between attacks but u can't use them all the time. And energy will be empty after using them 3-4 times if no other attack skills are used.

Maybe u can do it with onslaught or zealous vow.

Last edited by candyman_sb; Jul 10, 2007 at 07:52 AM // 07:52..
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Old Jul 11, 2007, 12:34 AM // 00:34   #8
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http://gw.gamewikis.org/wiki/Victorious_Sweep

sounds goood to me, whats wrong with it?:$
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Old Jul 11, 2007, 08:27 AM // 08:27   #9
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Yeah, I'd get mysticism up to 12 as the E regain is for every 3 ranks, so 12 will give you 4e and 11 will give you 3e.

I hardly every carry res on my own skill bar, I'd rather use it for a skill that will help me fight better... If you're doing HM or something like that then you do indeed need res... Otherwise, dying in PvE is not a frequent thing...
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Old Jul 11, 2007, 09:42 AM // 09:42   #10
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Quote:
Originally Posted by pingu666
http://gw.gamewikis.org/wiki/Victorious_Sweep

sounds goood to me, whats wrong with it?:$
It sounds good, but in reality its not enough health to be a decent heal and not enough damage for an attack skill. it just kinda fails.
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Old Jul 11, 2007, 01:09 PM // 13:09   #11
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Quote:
Originally Posted by Coloneh
It sounds good, but in reality its not enough health to be a decent heal and not enough damage for an attack skill. it just kinda fails.
Are you reading the same skill i am?
It does +33 damage, more than Mystic/Eremite's.
It does more than most Dervish attack skills bar Reapers Sweep, which sucks anyway, and Wearying Strike which isn't exactly useful if you don't run Melandru's.
It has a 4 second recharge and costs 5 energy. Far superior to Reap Impurities at 8 seconds and 10 energy.
It heals upto 249 if you hit 3 foes with less health than you and given that it tends to get used after a combo of Lyssa's Assault, Mystic Sweep, Eremite's Attack, it usually hits something with less health than me...
Its heal is similar to several basic 5e healing skills, course when you have more than the foe you generally don't need the healing, but at least it keeps you topped up without having to bother the monks.

If you think Vic Sweep sucks and Reapers Sweep is good i really think you need to re-evaluate your outlook on attack skills...
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Old Jul 11, 2007, 08:48 PM // 20:48   #12
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actually, it does 1 less than Mystic/Eremite's at 14. putting 16 in scythe is not a great idea. warriors can handle a sup rune. dervs, not so much. plus you need the attribute points for Mysticism and earth.
also reaper's dosnt suck at all, it is far superior to wounding, but we dont need to get into that here. as long as you dont make comments assuming your elite choice is better.
If an attack skill dosnt give a deep wound, or have a reduced activation time it probably dosnt belong on a dervish's bar.
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Old Jul 12, 2007, 12:41 AM // 00:41   #13
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Quote:
Originally Posted by Coloneh
...putting 16 in scythe is not a great idea. warriors can handle a sup rune. dervs, not so much....
It's not hard at all to cope with -150 health, let alone -75 health. I've run two sups on any number of builds across any number of non-warrior builds (dervish included) without any problems, and I've learned to deal with -75 health as the standard on any crit. It's not like you even get close to 75 health anyway, so whats the point of having extra health you don't need?
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Old Jul 12, 2007, 02:34 AM // 02:34   #14
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Quote:
Originally Posted by Coloneh
actually, it does 1 less than Mystic/Eremite's at 14. putting 16 in scythe is not a great idea. warriors can handle a sup rune. dervs, not so much. plus you need the attribute points for Mysticism and earth.
also reaper's dosnt suck at all, it is far superior to wounding, but we dont need to get into that here. as long as you dont make comments assuming your elite choice is better.
Theres really nothing more to comment on if thats all you can come up with... Your whole arguement against Victorious Sweep is... it does 1 less damage than Mystic/Eremite's at 14 Scythe... considering BOTH of those are conditional i really don't see what your getting at. It can also do 29 more than Mystic Sweep and 19 more than Eremite's.
How much earth do you actually need? Drop 1 from Mysticism maybe, reach the 12 breakpoint, maybe 1 from Scythe to go to 15...

And considering this is about a General PvE build i think it has everything to do with it... Wounding Strike is a spammable *almost* unconditional deep wound. Reapers Sweep is a pathetic finisher that will never even be used unless the foe is below 50% health... VS would do 9 less damage, heal alot of health and still probably kill them. Although it doesn't much matter because i won't be using either.

Quote:
If an attack skill dosnt give a deep wound, or have a reduced activation time it probably dosnt belong on a dervish's bar.
Please, nobody follow this advice... its bull. Eremites/Mystic should be staple skills anyway and a Dervish can hit for WAY more than the maximum health loss through deep wound and Lyssa will increase damage way more than the max health loss through deep wound.

Oh and did i mention Lyssa gives +20 energy? Helps when you have several higher cost enchantments to setup for the battle.
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Old Jul 12, 2007, 06:04 AM // 06:04   #15
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mystic sweep is just as conditional as wounding strike, and Eremite's bonus damage activates on virtually every hit in PvE.

Im rethinking my stance on avatars because of eternal aura, but for now ill just continue to ignore them.
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Old Jul 12, 2007, 08:46 AM // 08:46   #16
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Lol... You should def rethink that stance dude... I play perma Lyssa and it's wicked!!! Plu Eternal Aura's damage aint half bad either and it recharges Heart of Fury so you can remain in an IAS for as long as your 50+ energy allows...

I've added Victorious Sweep to my bar now and it is UBER... I love seeing the big numbers when I hit with this skill...
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Old Jul 12, 2007, 07:51 PM // 19:51   #17
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well, lyssa isnt an avatar i would look at. it leave you without an IAS. Lyssa is like energy storage, it gives you a higher energy ceiling but no more regen(more room for myst energy tho). But melandru is the only one i would consider because Wearying Strike gives a deep wound.
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Old Jul 12, 2007, 09:04 PM // 21:04   #18
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Quote:
Originally Posted by Coloneh
well, lyssa isnt an avatar i would look at. it leave you without an IAS. Lyssa is like energy storage, it gives you a higher energy ceiling but no more regen(more room for myst energy tho). But melandru is the only one i would consider because Wearying Strike gives a deep wound.
Why wouldn't you be able to use an IAS?

And I think you keep missing the point Sod's been bringing up. With Lyssa's bonus, and whatever attack skill bonus you use, you'll find that you outdamage a deep wound (and whatever other bonus is tacked on to the skill) quite often. Regardless, considering the hefty bonus/crits you can get with a scythe, deep wound is kinda a wasted effort to begin with (in PvE). PvP of course is quite a different story.
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Old Jul 12, 2007, 11:01 PM // 23:01   #19
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Quote:
Originally Posted by Coloneh
mystic sweep is just as conditional as wounding strike, and Eremite's bonus damage activates on virtually every hit in PvE.

Im rethinking my stance on avatars because of eternal aura, but for now ill just continue to ignore them.
What? Mystic Sweep requires 3 enchantments to hit max damage, the fabled +30 you keep mentioning as a reason for saying Victorious Sweep isn't any good. Wounding Strike just requires 1.
Eremites will get a +10 quite obviously... the +30 isn't so easy without bodyblocking or decent luring.

Its funny how your completely unwilling to even try the Avatars...

Quote:
well, lyssa isnt an avatar i would look at. it leave you without an IAS. Lyssa is like energy storage, it gives you a higher energy ceiling but no more regen(more room for myst energy tho). But melandru is the only one i would consider because Wearying Strike gives a deep wound.
Taking Lyssa stops you using Heart of Fury? Seriously what the hell are you talking about... you've gone from making ok points to making no sense at all. And Lyssa is in no way like Energy Storage... Lyssa grants you +20 energy, 20 energy that can be used to cast 1 or 2 enchantments then spam attack skills, course the huge bonus been, once those enchantments wear off you get 4 back.

Why are you so obsessed with causing Deep Wound in PvE by any means necessary...? By the time you've messed around attempting to inflict all of these conditional deep wounds you could've just pounded them into the ground with +53 damage attacks from Lyssa... or just killed them anyway.
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Old Jul 13, 2007, 12:36 AM // 00:36   #20
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[skill]Wearying Strike[/skill][skill]Signet of Malice[/skill]

you are all so short minded. -_- you can use it on ANY dervish bar, no matter what your elite is, ffs, ever heard of weakness runes?

Eremites and Mystic Sweep are BY far superior to the other trash, 1/4 is the sexiest spike damage ever. (well at least eremites is o.o)

Avatars are lame but effective; not all but most, depending on where you are. even without Eternal Aura.
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